Thursday, June 23, 2016

Combat mission and Sharpe's Practice

A change of plans

Best-laid plans and so forth -- haven't done much on the miniatures side.  That's because I received Sharpe's Practice 2 and have been working on the chips for the game.  Chips which I promptly cocked up and turned what I thought would be a 1 hour task into going-on-8 hours.  Ridiculous, but they are nearly done.


Combat Mission

My poor old computer won't play modern games, so I've been playing a classic: Combat Mission.  It's now available on Good Old Games and I highly recommend it.  Do the graphics suck by today's standard? Sure.  But it's still the game that comes closest for me of the feel of playing a miniatures game on the computer.  That it still holds my interest nearly 10 years on is testament to that.

I've decided to try and play-through as many scenarios from each side as I can and keep notes as I go.   I'm trying for a Major Victory from each side.   In the past I often couldn't remember which scenarios I'd played and so I suspect I've skipped some while playing others over and over.  For fun, I've kept some notes.  Here's the first two scenarios I've "beaten" -- played enough that I've moved on.  Needless to say there are some spoilers here:

Aachen - Small - Oct 1944

Allies - I put both armored vehicles in the middle.  Then split a squad on each street to act as scouts.  Even knowing I was walking into an ambush situation, I still managed to lose both vehicles before the end -- the Sherman died without firing a shot.  The second playthrough I played so conservatively that I had to rush a bit at the end, but I kept both armored vehicles alive for the Major Victory.  I even managed to get the Flamethrower team into action -- that was fun since they are so fragile they usually die quickly.

Axis - Stepping through the entire 14 turns without giving a single order gave me a Draw.  Shouldn't be too tough to convert this to a win.  Notable event though - the tanks actually maneuvered with some intelligence.  And even though my AT gun put a round through the Sherman, it kept coming (it actually destroyed the AT gun in the same second as it had its hull penetrated).

Playing to win, I maneuvered aggressively and kept the Americans from penetrating past city center.  It was fun setting up trap after trap and the shot of the match went to the Panzerschreck team who had a 10% chance to hit the SP gun and evidently rolled a 10 to score the brew up!


Chambois - Medium

Excellent played as the Allies.  Will teach you to use terrain - fast!  I lost twice before figuring out the lay of the land.  Then it was pretty easy but even one German tank can ruin your day.

As the Axis, play that you can only exit the map from the road in the middle of the map.   (The one in front of the wooded area).  This forces you to use overwatch and protect the fragile trucks.  Even with that it was a cakewalk as the AI can't put up much of an offense, but at least I felt like it was worth my time playing.

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