Showing posts with label brainstorming. Show all posts
Showing posts with label brainstorming. Show all posts

Wednesday, August 17, 2011

Colony 13: First denizens on order

The first order for Colony 13 has been placed.  In the meantime I'm finishing up a 6mm scale Tyranid armyat a rapid clip in order to clear the decks for 15mm production.  And in doing so, I discovered a couple of bonuses:
 
1. I DO have some 15mm Sci Fi!  Years ago I played in one of Stuart Murray's notorious 15mm Aliens games at GZG ECC.  IIRC, I played the corporation representative who managed to make his way down to the queen's nest and steal some eggs before the Marines arrived to flame the entire colony.  Or something like that.  I do remember that we had some  power armor suits which in true Murray fashion were "highly experimental".
 
At any rate, I was digging through boxes and came upon a set of (Freikorps?) armed civilian colonists -- complete with facehugger and Not-Newt grasping Not-Ripley's hand.  Very cool.  And so the first  colonists have arrived!   Now they just need basing (I need washers!) and a colony to inhabit!
 
2. 6mm Tyranids -- some of the mid-size and larger models make VERY good bug aliens.   I can't remember what some of these are called but the lictors for instance seem perfect for 15. 

Colony 13: The Idea

Colony 13: The idea

I'm embarking on a new  "role-playing" adventure.   I've decided to dive into 15mm Science Fiction gaming in a very controlled way.  By controlled, I mean I don't want to end up with a bunch of unpainted miniatures and I actually want to use them in a game.  Also, there is a central theme for the game.
 
Luckily there is are rulesets which encourages solo play and role-playing : Two Hour Wargames "5150" and AmbushAlley's "Tomorrow War" (to be published).    I expect house rules to follow.
 
The theme is simple:  Colony 13 is located at the exact point in space-time where every science fiction story ever conceived by man or dolphin intersects.   Imperial Stormtroopers versus Giger's Aliens?  You got it.  Plus BSG Centurions, Daleks, District 9 "Crusties".  They're all there.  Trapped in a pocket universe that they can't escape. :-)
 
I chose 15mm so that I can play easily on my cramped kitchen table --- most battles will be on a 3'x3' board.  The idea is "game in a box" -- I want to be able to grab the box, set up and play through a game and put it away so that the cats don't eat it -- all in an evening.
 
The cool thing about choosing 15mm is that I have ZERO supplies for it.  So the colony will grow as I acquire terrain, buildings, etc.  And I hope to document as much as possible in a webcomic kind of way.   Oh!  And I've set a $25 monthly budget limit on acquisitions  although I will have to be slightly flexible in this to save on shipping costs.  So I've decided to combine July and August to kick things off.  (So that I can get two sides to fight!)
 
One other goal is to spend as much time on the terrain as I do on the miniatures.  It's a doll house with Aliens.  :-)
 
It's a grand experiment.  And the first miniature will be on the way in a week or two (the company I ordered from   is waiting on a restock, which suits my timeline just fine).
 
PS - Oops!  I just realized I do have some 15mm stuff -- for AK47 Republic, battles in Africa.  I might be able to use those once terraforming of the colony has started. :-)